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NO PRESSURE

ROLE

Lead Designer/ Level Designer/ Game Designer

DESCRIPTION

A pre-defined industry brief assigned by FuturLabs, my main role was to lead the design team by facilitating communication between the programmers, artists and designers. I also took on the role of Level Designer, designing several puzzle concepts and grey boxing those in-engine. I also worked directly with the programmers on several occasions to develop the mechanics assigned by the client.

THIS DEVELOPMENT IS UNDER PARTIAL NDA.

YEAR

2022

GENRE

First-person Physics Puzzler

PLATFORM

PC - Unreal Engine

LEVEL DESIGN SKETCHES

IMPLEMENTED LEVELS

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